Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language Acquisition

Rina Wati(1), Eusabinus Bunau(2*), Eka Fajar Rahmani(3), Sudarsono Sudarsono(4), Syarif Husin(5),

(1) Universitas Tanjungpura
(2) Universitas Tanjungpura
(3) Universitas Tanjungpura
(4) Universitas Tanjungpura
(5) Universitas Tanjungpura
(*) Corresponding Author

DOI: https://doi.org/10.26858/eltww.v10i2.44439


Educational methodologies have continually evolved to accommodate the diverse needs of learners. One such evolution has seen the rise of game-based learning, aiming to make education more interactive and engaging. This research focused on determining the efficacy of the Jeopardy game in enhancing the understanding of the simple present tense among seventh-grade students at SMP Negeri 7 Sungai Ambawang during the Academic Year 2022/2023. Using a pre-experimental research design, this study delved into the potential advantages of game-based learning over traditional teaching methods. A sample size of 25 students from class VII A was meticulously chosen to ensure the results' consistency and accuracy. To measure the students' grasp of the simple present tense both before and after the Jeopardy game intervention, a multiple-choice test, consisting of 20 items, was administered. Each item in the test offered four options (a, b, c, and d) for students to choose from. Statistical analysis of the gathered data resulted in compelling outcomes. The null hypothesis (H0), which posited that the Jeopardy game would have no significant impact on the students' understanding of the simple present tense, was soundly rejected. In contrast, the alternative hypothesis (Ha), suggesting the game's effectiveness, was accepted. This conclusion was bolstered by a notable t-value of 9.62, surpassing the critical t-table value of 2.064 at 24 degrees of freedom with a 5% significance level. Furthermore, the study highlighted a strong effect size of 1.9, indicating the game's substantial impact on learning.


Game-based learning; Jeopardy Game; ELT; English Tenses

Full Text:



Ary, D., Jacobs, L. C., Sorensen, C., & Razavieh, A. (2010). Introduction to research in education. USA: Wadsworth Cengage Learning.

Brendan, O. (2020). Teaching English to young learners and teens: Classroom management strategies. Retrieved from


Cohen, L., Manion, L., & Morrison, K. (2017). Research methods in education. In Research Methods in Education (8th ed.). Routledge. https://doi.org/10.4324/9781315456539

Creswell, J. W. (2014). Educational research: Planning, conducting and evaluating quantitative and qualitative research (5th ed.). Pearson. Florida.

Ibrahim, N. (2016). Games for teaching grammar to young learners. Indonesian Journal of Integrated English Language Teaching, 2(1), 49–63.

Mackey, A., & Gass, S. M. (2021). Second language research: Methodology and design. Taylor & Francis. https://books.google.co.id/books?id=ZAxIEAAAQBAJ

Matt, J. (n.d.). JeopardyLabs. Retrieved from


Mufidah, I. (2020). The effectiveness of Jeopardy games based learning on students’ vocabulary mastery and grammar achievement. Retrieved from http://repo.uinsatu.ac.id/id/eprint/17347

Muijs, D. (2022). Doing quantitative research in education with IBM SPSS statistics. SAGE Publications. https://books.google.co.id/books?id=b9xwEAAAQBAJ

Nunan, D. (2010). Teaching English to young learners. Anaheim University Press. https://books.google.co.id/books?id=DNcn_QmwEvwC

Putri, N. M., & Fitrawati, F. (2018). The use of Jeopardy Game to teach vocabulary to young learner. Journal of English Language Teaching, 7(2).

Rusdiyana, A., Setiawan, S., & Munir, A. (2021). Student’s perception towards the use of Jeopardy Game in English learning. Linguistic, English Education and Art (LEEA) Journal, 4(2), 257–269.

Saputri, D. D. (2020). The effectiveness of Jeopardy Game to teach simple present tense in Junior High School(An experimental study at the seventh grade students of SMP N 5 Purwokerto in Academic Year 2019/2020) (Doctoral dissertation, Universitas Muhammadiyah Purwokerto). Retrieved from https://repository.ump.ac.id:80/id/eprint/12696

Sari, A. F. (2015). The Effectiveness Of Using Jeopardy Game Towards Students’ Achievement in Simple Present Tense at The Eighth Grade of MTSN Langkapan Srengat. Tulung Agung: IAIN Press. Retrieved from http://repo.uinsatu.ac.id/id/eprint/2162

Van Blerkom, M. L. (2017). Measurement and statistics for teachers. In Measurement and Statistics for Teachers. https://doi.org/10.4324/9781315464770

Article Metrics

Abstract view : 250 times | PDF view : 65 times


  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

View My Stats

Published by:

Pascasarjana, Universitas Negeri Makassar

Jalan Bonto Langkasa, Banta-Bantaeng, Rappocini, Banta-Bantaeng, Kec. Rappocini, Kota Makassar, Sulawesi Selatan 90222
[email protected]

E-ISSN: 2503-2291

P-ISSN: 2303-3037

ELT Worldwide: Journal of English Language Teaching is licensed under a Creative Commons Attribution-NonCommercial- 4.0 International License.