Pengembangan E-Modul Asam Basa Berbasis Problem Based Learning melalui Google Classroom pada Sekolah Menengah Kejuruan (SMK)

Asriyani Abdullah(1*), Muhammad Danial(2), Muhammad Anwar(3),

(1) Universitas Negeri Makassar
(2) Universitas Negeri Makassar
(3) Universitas Negeri Makassar
(*) Corresponding Author




DOI: https://doi.org/10.26858/cer.v5i1.26362

Abstract


This research is a development research that aims to develop and produce an acid- base e-module based on problem-based learning through google classroom at a vocational high school (SMK) which has valid, practical, and effective criteria. The development model used in the study refers to the 4D development model, which consists of the definition stage, the design stage, the development stage, and the dissemination stage. The acid-base e-module based on problem-based learning developed was validated by two experts. After being validated, the acid-base e-module based on problem-based learning was piloted on students at grade  X TKJ 1 at SMKN 5 Jeneponto of academic year 2020/2021 with 27 students. The results show that the acid-base e-module based on problem-based learning developed had conducted a validation process, measuring the level of practicality and effectiveness. The e-module is stated as valid based on the results of the e- module validation with an average value of 3.27 (valid). The e-module is stated as practical based on: (1) the implementation of the acid-base e-module based on problem-based learning at an average value of 1.9 (fully implemented), (2) the teacher's response with an average score of 97.12 (very practical), and (3) the students’ responses with an average score of 81.34 (very practical). E-module is stated as effective based on the results of the N-gain test of 0.76 (high) and classical completeness of 85.19%. Therefore, the results of the study indicate that the acid-base e-module based on problem-based learning has valid, practical, and effective qualities. An outline summary of the acid-base e-module based on problem-based learning through Google Classroom contains a glossary, basic competencies, competency achievement indicators, instructions for using e- modules, concept maps, learning activities 1, 2, and 3, evaluation and answer keys.

Full Text:

PDF

References


Alfiantara, Anggih, dkk. 2016. Pengembangan Modul Berorientasi Problem Based Learning Berbantuan Aplikasi Android. Semarang: Universitas Negeri Semarang.

Danial, M. 2010. Pengaruh Strategi PBL Terhadap Keterampilan Metakognisi dan Respon Mahasiswa (The Effect of PBL Strategy of Students Metakognition Skill and Respon). Jurnal Chemica, 11(2), 1-10.

Danial. M.,dkk. 2018. Development of Chemistry Instructional Tools and Its Effect on Critical Thinking Skills, Metacognition, and Concept Mastery of Students. J. Phys,: Conf. Ser. 1028 012041.

Dahar, Ratna Wilis. 2006. Teori-teori Belajar dan Pembelajaran. Bandung: Erlangga.

Darmawan, Yuda. 2019. Penggunaan Aplikasi google classroom dalam upaya meningkatkan hasil belajar matematika pada siswa kelas X IPS 3 SMA Batik 2 Surakarta. Skripsi. Universitas Muhammadiyah Surakarta.

Depdiknas. 2017. Panduan Praktis Penyusunan E-Modul tahun 2017. Jakarta: Ditjen Pendidikan Dasar dan Menengah.

Farenta, Sekar, Arvy,.dkk. 2016. Pengembangan E-Modul Berbasis Problem Based Learning Mata Pelajaran Kimia untuk Siswa Kelas X SMA Negeri 8 Malang. Jurnal Pendidikan Teori, Penelitian dan Pengembangan, 1(6), 1159-1168.

Imaniar, Thyareza Nanda. 2019. Analisis Keterampilan Proses Sains dalam Penerapan Project Based Learning Berbantuan Google Classroom bagi Siswa Kelas XI. Skripsi. Universitas Negeri Semarang.

Kemp, J.E, dan Dayton, D.K. 1985. “Planning and Producing Instructional Media”. Cambridge: Harper & Row Publisher, New York.

Lil, Alawiyah. 2018. Pengembangan Modul Elektronik berbasis problem based learning pada materi alat-alat optik untuk meningkatkan aspek kognitif peserta didik. Tesis. UIN Sunan Gunung Djati Bandung

Mulatsih, Bekti. 2020. Penerapan Aplikasi google classroom, google form, dan quizziz dalam pembelajaran kimia di masa pandemi covid-19. Ideguru. Jurnal Karya Ilmiah Guru, 5(1).

Permendikbud. 2013. Lampiran peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia No. 65 Tahun 2013 tentang Standar Proses Pendidikan Dasar dan Menengah

Prasetya, Saka, Agus, Gede,I,dkk. 2017. Pengembangan E-modul pada Mata Pelajaran Pemodelan Perangkat Lunak Kelas XII dengan Model Problem Based Learning di SMK Negeri 2 Tabanan. Jurnal Pendidikan Teknologi dan Kejuruan. 1(1). 96.

Prastowo. A. 2015. Panduan Kreatif Membuat Bahan Ajar Inovatif. Jogjakarta: DIVA Press.

P Pratama Gili, dkk. 2018. Pengaruh E-Modul Berbasis Metode Pembelajaran Problem Based Learning Pada Mata Pelajaran Basis Data Terhadap Hasil Belajar Dan Motivasi Siswa (Studi Kasus: Kelas XII Rekayasa Perangkat Lunak di SMK Negeri 1 Negara). Jurnal Nasional Pendidikan Teknik Informatika, 7(2)

Prayuda, Rengga Dwiki. 2016. Pengembangan e-modul dengan model Problem based learning pada materi bilangan bulat kelas VII. Aksioma. Jurnal Matematika dan Pendidikan Matematika,7(1).

Putri, Eka Hengraini. 2020. The Development of E-Modules Problem Based Learning Using Google Classroom For Basic Electricity and Electronics at Vocational School. Jurnal Pendidikan Teknologi Informasi, 4(2).

Rohida, Leni.2018. Pengaruh Era Revolusi industri 4.0 terhadap kompetensi sumber daya manusia. Jurnal Manajemen Bisnis Indonesia, 6(1).

Sudarmaji, A. (2015). Pengembangan Media Pembelajaran Berbasis Aplikasi Lectora Inspire Untuk Mata Pelajaran Sistem AC di SMK Negeri 2 Klaten.


Article Metrics

Abstract view : 482 times | PDF view : 99 times

Refbacks

  • There are currently no refbacks.


Jurnal dipublikasikan oleh: Program Studi Pendidikan Kimia

Program Pascasarjana Universitas Negeri Makassar

Alamat JL. Bonto Langkasa Gunung Sari Makassar, 90222

Kampus PPs UNM Makassar Gedung AD ruang 406 Lt 4, Indonesia.Phone 082393643737/085145825311/085242228678

CER UNM Indexed by:

Creative Commons License
Chemistry Education Review (CER) is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.