Digitalisasi Pembelajaran Bahasa Prancis untuk Meningkatkan Kemampuan Pembelajar Tingkat Pemula

Baharuddin Baharuddin(1*), Hesti Fibriasari(2), Harvei Desmon Hutahaean(3), Bakti Dwi Waluyo(4), Rizky Fadilah Nasution(5),

(1) Universitas Negeri Medan
(2) Universitas Negeri Medan
(3) Universitas Negeri Medan
(4) Universitas Negeri Medan
(5) Universitas Negeri Medan
(*) Corresponding Author



Abstract


Penelitian ini bertujuan untuk mendeskripsikan peningkatan kemampuan bahasa Prancis siswa kelas XII SMAN 19 Medan dengan pengaplikasian Multimedia Interaktif berbasis Android yang diberi nama ”Best French”. Pembelajaran bahasa Prancis di sekolah khususnya pada pembelajaran kosakata perlu dioptimalkan. Oleh karena itu untuk meningkatkan penguasaan kosakata perlunya suatu pembelajaran yang lebih menarik didukung dengan suatu media pembelajaran yang tepat, yaitu pemanfaatan teknologi secara maksimal disertai dengan materi yang menarik. Salah satu pengembangan media pembelajaran yang dapat membantu pemula dalam belajar bahasa Prancis adalah game edukasi. Penelitian ini bertujuan: (1) untuk merancang dan mengimplementasikan Game Edukasi Best French Berbasis Android. (2) untuk mengetahui respon pengguna terhadap Game Edukasi Best French Berbasis Android. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan model 4D (Decide, Design, Development, Implementation and Disseminate ). Fitur yang terdapat pada Game Edukasi meliputi fitur belajar dan bermain. Dalam fitur belajar terdapat materi pengenalan huruf, kosakata, serta pola percakapan sedangkan pada fitur bermain, materi yang dipelajari diujikan dalam mode permainan.

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