Literature Review: The Application of Virtual Reality Media to Increase Student Motivation and Learning Outcomes on Digestive System Material

St Syahirah(1), Riandi Riandi(2*), Hertien Koosbandiah Surtikanti(3),

(1) Universitas Pendidikan Indonesia
(2) Universitas Pendidikan Indonesia
(3) Universitas Pendidikan Indonesia
(*) Corresponding Author




DOI: https://doi.org/10.35580/btl.v6i2.57113

Abstract


Abstract. The increasing demand for the use of technology in learning requires adjustments to the use of technology in learning. The learning process requires innovative media to increase learning motivation. One of the innovative learning media is virtual reality media. The application of VR media in learning provides many benefits, especially in material that is complex, abstract and cannot be observed directly, such as the digestive system material which discusses the digestive organs and bioprocesses that occur in the body. The purpose of this literature review is to determine the learning potential of using learning media in an effort to increase learning motivation and student learning outcomes on digestive system material. The research method used is a systematic literature review of several Scopus indexed articles published from 2018 to 2023 through content analysis. The results of the assessment study show that the use of virtual reality media in learning has great potential to increase student motivation and student learning outcomes in terms of cognitive, affective and psychomotor.

Keywords: virtual reality, learning motivation, learning outcome, digestive system.


Full Text:

PDF

References


Undergraduate Students' Motivation and Achievement in Learning Biology. International Journal of Information and Education Technology. 13(3): 621:633. doi: 10.18178/ijiet.2023.13.4.184.

Benett, J. A. dan Collin, P. S. 2019. A Virtual Tour of the Cell: Impact of Virtual Reality on Student Learning and Engagement in the STEM Classroom. 20(2):1-5

Christopolous, A. Nikolaos, P. Umar, B. Q. dan Mikko, J. L. 2023. Comparing the effectiveness of video and stereoscopic 360° virtual reality-supported instruction in high school biology courses. British Journal of Educational Technology. 54(1): 987-1005.

Feijo, L. Viviabe, A. A. dan Robson, C. S. 2020. A journey through the digestive system: analysis of a practical activity’s use as a didactic resource for undergraduate students. Journal of Biological Education. 20(6): 1-33. doi.org/10.1080/00219266.2020.1791227.

Georgiou, Y. dan Eleni, A. K. (2018). Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings. Computers in Human Behaviour. 6(1): 1-33. doi:10.1016/j.chb.2018.08.011.

Lamb. R. Kutt, N. Kayleigh. A. L. 2022. Real-time prediction of science student learning outcomes using machine learning classification of hemodynamics during virtual reality and online learning sessions. Computers and Education: Artificial Intelligence. 20(3): 1-12. doi.org/10.1016/j.caeai.2022.100078.

Lengeth, O. Johan, R. Stefan L. Parashar, D. Matias, Wallergay, R. dan Shamit, S. 2021. CellexalVR: A virtual reality platform for visualizing and analyzing single cell omics data. iScience. 24: 1-14.

Maloy,J. Laura, F. Frank, L. dan Gerado, R. 2019. Seductive Details in the Flipped Classroom: The Impact of Interesting but Educationally Irrelevant Information on Student Learning and Motivation. CBE—Life Sciences Education. 9(1): 1-10. doi:10.1187/cbe.19-01-0004.

Paxinou, E. Martha, G. Vasilis, K. Dimitrios, K. dan Lia, G. (2020). Achieving Educational Goals in Microscopy Education by Adopting Virtual Reality Labs on Top of Face to Face Tutorials. Research in Science & Technolology Education. 7: 1-20. doi.org/10.1080/026s12687-018-0363-7.

Tapia, R. R. Itziar, V. Javier B. P. dan Jaime, D. I. 2023. Teaching digestive system: Spanish pre-service teacher’s learning difficulties and alternative conceptions. EURASIA Journal of Mathematics, Science and Technology Education. 19(4): 1-14. doioi.org/10.29333/ejmste/13037.

Tapia, R. R. Miguel, A.. Z. Maria C. M. M. dan Jaime D. I.. 2019. Real-Time Prediction of Science Outcomes Using Machine Learning Classification of Hemodynamics During Virtual Reality and Online Learning Sessions. Computers and Education: Artificial Intelligence. 11(1): 194-209.

Tchao, D. Samantha, L.F. Hannah, G. Susanna, P. Laurence, R. H. Lora, A, 2023. Describing Epilepsy-Related Anxiety to Inform the Design of a Virtual Reality Exposure Therapy: Results from Phase 1 of the AnxEpiVR Clinical Trial. Epilepsy & Behavior Reports. 16(1): 1-9.

Tokan, M. K. dan Mbing, M. 2019. The Effect of Motivation and Learnung Behaviour on Student Achievment. South African Journal of Education. 39(1): 1-8.

Reen, F. J. Owem, J. Brian, P. M. John, M. David, M. Niall, O. Billy, O. Martina, S. dan Briony S. 2021. The Use of Virtual Reality in the Teaching of Challenging Concepts in Virology, Cell Culture and Molecular Biology. Fronties in Virtual Reality. 21(2): 1-9.

Sari, E. N. Saifur, R. Nur, R. U. 2018. The Effect of Didcovery Leaning Model with Mind Mapping on Student Learning Outcomes on Cell Matter in High School. Unnes Science Education Journal. 5(3): 1404- 1407.

Senisum, M. Herawati, S. Hadi, S. dan Ibrohim. GIReSiMCo: A Learning Model to Scaffold Students’ Science Process Skills and Biology Cognitive Learning Outcomes. Education Sciences. 22(3): 1-14.

Wang, A. , Meredith, T. Dan, R. Katharine, P. Judy, P. Philip, T. Rik, E. dan Eric, K. 2019. Iterative User and Expert Feedback in The Design of an Educational Virtual Reality Biology Game. Interactive Learning Environments. 10(7): 1-18.

Yeo, J. H. Hsuan, C. Gwo, H. H. His, H. Y. 2022. Impact of Gender and Prior Knowledge on Learning Performance and Motivation in a Digital Game‑Based Learning Biology Course. Education Tech Research Dev. 70:989–1008.

Zhang, J. F. Alex, R. P. Paul, A.C. dan Freg, C.. 2019. BioVR: A Platform for Virtual Reality Assisted Biological Data Integration and Visualization. BMC bioinformatics. 78:1-10.

Zhou, X. Liyu, T. Ding L. dan Wei H. 2020. Virtual & Augmented Reality for Biological Microscope in Experiment Education. Virtual Reality & Intelligent Hardware. 4(2):316-329.

Zumbach, J. Lena, V. K. Constanze P. 2022. Does Augmented Reality Also Augment Knowledge Acquisition? Augmented Reality Compared to Reading in Learning About the Human Digestive System?. Journal of Educational Computing Research. 60(5): 1325-1346.


Article Metrics

Abstract view : 65 times | PDF view : 10 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 St Syahirah, Riandi Riandi, Hertien Koosbandiah Surtikanti

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Published By:

Biology Department 

Mathematic and Science Faculty
State University of Makassar

Contact Person

Arsad Bahri
Biology Department, Mathematics and Science Faculty
Universitas Negeri Makassar
Jl. Daeng Tata Raya, Parang Tambung, 90224 Makassar, Indonesia
Hp: +62813-3450-3202
email: btl@unm.ac.id 
Website: https://ojs.unm.ac.id/btl

 

 Flag Counter

 

Creative Commons License
Journal Biology Teaching and Learning is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.