The Influence of Using the Quizizz Educational Game Media on the Learning Motivation of Fifth Grade Elementary School Students in Makassar City

Agustina Agustina(1*), Hamzah Pagarra(2), Hartoto Hartoto(3),

(1) Universitas Negeri Makassar
(2) Universitas Negeri Makassar
(3) Universitas Negeri Makassar
(*) Corresponding Author



Abstract


This research was conducted based on the problem of student learning motivation. The aim of this research is to find out the description of the use of educational game media Quizizz, to find out the picture of student learning motivation and to find out the influence of the use of educational game media Quizizz on the learning motivation of class V UPT SPF SD Negeri Sudirman III, Ujung Pandang District, Makassar City. This research is included in experimental research with a quantitative approach. The design used in this research is a quasi-experimental type with a nonequivalent control group design. The population in this study were all class V UPT SPF SD Negeri Sudirman III Makassar students with a total of 42 students. The sample in this research is VA with a total of 21 students selected using purposive sampling techniques. The data in this research was collected using observation sheets and student learning motivation questionnaires. The results of the descriptive analysis show that the use of the quizizz educational game media is going well

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PINISI JOURNAL OF EDUCATION (E-ISSN 2747-268X)