The Effect of Using Kahoot Media Games on Indonesian Language Learning Outcomes of Elementary School Students in Makassar City

Marwah Marwah(1*), Syamsiah D(2), Amir Pada(3),

(1) Universitas Negeri Makassar
(2) Universitas Negeri Makassar
(3) Universitas Negeri Makassar
(*) Corresponding Author



Abstract


This research is an experimental study that aims to describe the use of learning media Kahoot Games in class V UPT SPF SDI Malengkeri Level I Makassar City, to determine the learning outcomes of Indonesian students in class V UPT SPF SDI Malengkeri Level I Makassar City, to determine the use of media Kahoot Games learning on the Indonesian language learning outcomes of students in class V UPT SPF SDI Malengkeri Level I Makassar City. The research variable consisted of the independent variable, namely the learning media of Kahoot Games and the dependent variable, namely the learning outcomes of Indonesian. The research procedure used in two stages, namely the preparation stage and the implementation stage. The data collection technique in this research is by conducting observations, tests, and documentation with data analysis techniques using descriptive and inferential techniques which share the normality, homogeneity and hypothesis tests. The results of the descriptive analysis show that the use of the Kahoot Games learning media when used makes students interested so that it produces a very good category. As for the results of learning Indonesian students based on the results of the posttest in the experimental class, the category of learning outcomes was quite good..

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PINISI JOURNAL OF EDUCATION (E-ISSN 2747-268X)