Development of Mathematics Learning Media using Visual Basic based on STEAM Education

Adinda Rezeky Anggriani(1*), Hamzah Upu(2), Suradi Tahmir(3),

(1) 
(2) 
(3) 
(*) Corresponding Author



Abstract


This development research aims to develop mathematics learning media using visual basic based on STEAM education and to describe the quality of the media based on aspects of validity, practicality, and effectiveness. This is development research with the ADDIE model, which includes 5 stages: analysis, design, development, implementation, and evaluation. The instruments in this research consist of media assessment sheets by the material expert, media expert, and teacher used to measure validity; response questionnaires to the media and learning implementation observation sheets used to measure practicality, and learning outcomes test used to measure the effectiveness of the media. The respondents of the product trial were students of grade VIII. The results show that the assessment by a material expert, media expert, and teacher obtained very good criteria to declare the media valid. The results of the questionnaire data analysis of teacher and student responses to the media were categorized as very good. The observation of the implementation of learning also shows a very good classification so that the media is declared practical. The percentage of classical completeness of the student learning outcomes test reached 83.3%, so the media was declared effective.


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