Development Of Educational Games To Introduction COVID-19 In Early Childhood

E. Sabara(1*), R. Wahrini(2), Nuridayanti Nuridayanti(3),

(1) Universitas Negeri Makassar
(2) Universitas Negeri Makassar
(3) Universitas Negeri Makassar
(*) Corresponding Author



Abstract


Abstract. During the Pandemic, COVID-19 is an unwanted virus in human life and is closely related to public health. The introduction of COVID-19 as early as possible needs to be socialized to anticipate the return of this pandemic case. This research aims to describe and analyze the implementation the role of parents in introducing the corona virus to early childhood. The research method uses a qualitative descriptive approach. The research subjects were five families who have preschool children. Determination of the subject using purposive sampling technique with the criteria of families who have preschool children aged 3-6 years and located in RT 006 RW 07, Perum 2, Tangerang, Banten. Collecting data using interviews, observation, and documentation. Data analysis used the Miles and Huberman model with the stages of data collection, data reduction, data display, and data verification. . The conclusion of this study is that parents have played their role in introducing Covid-19 using TV, Handphone,  and youtube media; be an example in preventive action; as well as teach various preventive measures with assistance, explanation, and persuade children who find it difficult to carry out self-protection measures from Covid-19. However, the introduction of Covid-19 was done more by mothers than fathers. So that cooperation and the role of fathers are needed to support and complement the efforts made by mothers in introducing Covid-19 to children.

 

 

Keywords: Android, Game Education, Construct 2.

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References


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