Developing of Learning Media Applications Based on Mobile Android Smartphones in the E-Learning System of PPs UNM

Muslim Muslim(1*), Nur Mustika(2),

(1) STMIK Handayani
(2) STMIK Handayani
(*) Corresponding Author



Abstract


Abstract. This study aims to develop an Android smartphone-based learning media application and to produce a valid, practical, and efficient Android smartphone-based learning media application. This study uses the ADDIE development model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The testing procedure in this study through three stages, namely peer testing, expert testing and implementation in the form of small group trials and field trials. The informants in this study were experts, peers, and students. Data collection techniques used in this were questionnaires, interviews, and observations. While the data analysis technique used is descriptive data analysis. The results showed that the Android smartphone-based learning media application developed after validation was declared valid. The product in the form of an Android smartphone-based mobile learning media application is stated to be practical and efficient so that it is suitable or use, this is based on the results of small group trials and field trials which are strengthened by the results of interviews which state that this learning media application is practical and efficient, because this application can be installed on any brand Android smartphone, so it can be used and accessed anywhere and anytime and the features and facilities in this application are very complete and very easy to use. Based on the results of the research obtained, it is concluded that the learning media application based on the Android smartphone mobile that has been developed has met the categories of validity, practicality, and efficiency so that it is suitable for use.

 

Keywords: Learning Media, Mobile Learning Android.

Full Text:

PDF

References


Al Fatta, Hanif. 2007. Analisis dan Perancangan Sistem Informasi untuk Keunggulan Bersaing Perusahaan dan Organisasi Modern. Yogyakarta: CV Andi Offset.

Amiroh. 2012. Kupas Tuntas Membangun E-Learning Dengan Learning Management System Moodle Ver. 2. Sidoarjo: Genta Group Production.

Arsyad, Azhar. 2010. Media Pembelajaran. Jakarta: Rajawali Pers.

Belina P, Elda & Rizal Batubara, Fakruddin. 2013. Perancangan dan Implementasi Aplikasi E-Learning Versi Mobile Berbasis Android. Kampus USU Medan: Singuda Ensikom 4 (3), 76 - 81.

Czaja, Sara J & Sharit Joseph. 2013. Designing Training and Instructional Programs for Older Adults. United States of America: CRC Press Taylor & Francis Group.

Enterperise, Jubilee. 2010. Step by Step Ponsel Android. Jakarta: PT Elex Media Komputindo.

Ferdiana, Redi. 2008. Membangun Aplikasi S,artClient pada Platform Windows Mobile. Jakarta: PT Elex Media Komputindo.

Hamdani, Agus Umar. 2015. Pemodelan Sistem Informasi Administrasi Proyek Desain Interior. Universitas Budi Luhur: Jurnal Sistem Informasi, 5 (3), 180 – 186.

Istijanto. 2005. Riset Sumber Daya Manusia. Jakartka: PT Gramedia Pustaka Utama.

Miarso, Yusufhadi. 2005. Menyemai benih teknologi pendidikan. Jakarta: Kencana

Muhson, Ali. 2010. Pengembangan Media Pembelajaran Berbasis Teknologi Informasi. Universitas Negeri Yogyakarta: Jurnal Pendidikan Akuntansi Indonesi, 8 (2), 1-10.

Mustaqbal, dkk. 2015. Pengujian Aplikasi Menggunakan Black Box Testing Boundary Value Analysis. Universitas Widyatama: Jurnal Ilmiah Teknologi Informasi Terapan, 1 (3), 31 – 36.

Nurohimah, Wahyudin, & Partono. 2014. Rancangan Aplikasi Pembelajaran Fisika untuk SMP Kelas VII Berbasis Android. Sekolah Tinggi Teknologi Garu: Jurnal Algoritma, 11 (1), 1 - 10.

Nurseto, Tejo. 2011. Membuat Media Pembelajaran yang Menarik. Fakultas Ekonomi Universitas Negeri Yogyakarta: Jurnal Ekonomi & Pendidikan, 8 (1), 19-35.

Priyanto, Dwi. 2009. Pengembangan Multimedia Pembelajaran Berbasis Komputer. STAIN Purwokerto: Jurnal Pemikiran Alternatif Kependidikan, 14 (1), 92 – 110.

Ramansyah, Wanda. 2013. Pengembangan Bahan Ajar Mata Kuliah Strategi Pembelajaran untuk Mahasiswa Pendidikan Guru Sekolah Dasar. Bangkalan: Jurnal Widyagogik, 1 (1), 17 – 27.

Roqib, Moh. 2009. Ilmu Pengajaran Islam: Pengembangan Pengajaran Integratifdi Sekolah, Keluarga, dan Masyarakat. Yogyakarta: LKiSYogyakarta.

Sadiman, Arief S. (dkk). 2009. Media Pengajaran : Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: Rajawali Pers.

Safaat, Nazruddin. 2012. Android : Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android. Bandung: Informatika.

Surya, Mohamad. 2004. Bunga Rampai Guru dan Pengajaran. Jakarta: Balai Pustaka.

Tanjung, Muhammad Rusdi & Parsika, Tri Fitrianingsih. 2014. Pengembangan Aplikasi Multimedia Pengenalan dan Pembelajaran Origami dengan Pendekatan ADDIE. Makalah disajikan dalam Seminar Nasional Infromatika, Teknik Informatika STMIK Potensi Utama, Medan.

Tim Pengembangan llmu Pendidikan FIP - UPI. 2007. Ilmu & Aplikasi Pengajaran Bagian 1: Ilmu Pendidikan Teoretis. Bandung: PT Imperial Bhakti Utama.

Tim Pengembangan llmu Pendidikan FIP - UPI. 2007. Ilmu & Aplikasi Pengajaran Bagian 4: Pendidikan Lintas Bidang. Bandung: PT Imperial Bhakti Utama.

Tjokro, Sutanto L. 2009. Presentasi yang Mencekam. Jakarta: Elex Media Komputindo.

Winarto, Wing Wahyu. 2010. BlackBerry Smartbook: Panduan Lengkap Mengoperasikan BlackBerry. Yogyakarta: Multicom.

Zaki, Ali. 2008. e-Life Style: Memanfaatkan Beragam Perangkat Teknologi Digital. Jakarta: Salemba Infotek.


Article Metrics

Abstract view : 162 times | PDF view : 27 times

Refbacks

  • There are currently no refbacks.