The Effects of Online Video Gaming on Students’ Motivation and Their English Learning Achievement at Islamic Senior High School

Risnawati Parenrengi(1*), Kisman Salija(2), Asfah Rahman(3),

(1) Universitas Negeri Makassar
(2) Universitas Negeri Makassar
(3) Universitas Negeri Makassar
(*) Corresponding Author



Abstract


This Study employs the Ex-post Facto research with a quantitative descriptive approach that aimed to find out (1) the level of dependency on online games played by the students, (2) The students learning motivation, (3) The students’ English learning achievement, (4) The effects of online video gaming on students’ learning motivation, (5) The effects of online video gaming on students’ English learning achievement. The sample of 62 students was selected by using purposive sampling. The instruments used were questionnaires and tests. The results of the research shows: (1) The level of dependency on online games played by the students is categorized as Medium. (2) Learning motivation of student non-gamers are higher than student gamers, (3) There are no differences on English learning achievement between student gamers and student non-gamers, (4) There is a significant effect of online video gaming on students’ learning motivation, (5) There is a significant effect online video gaming on students English learning achievement. Keyword: Online Video Gaming, Learning Motivation, English Learning Achievement

Keywords


Online Video Gaming; Learning Motivation; English Learning Achievement

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References


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