Effectiveness of Good Behavior Games (GBG) to Reduce Aggressive Behavior of Teenager

Ainun Mutmainnah(1*), Lukman Lukman(2),

(1) Universitas Negeri Makassar
(2) Universitas Negeri Makassar
(*) Corresponding Author



Abstract


Aggressive behavior is behavior that aims to intentionally injure or damage objects or people physically or verbally. Aggressive behavior can be overcome by administering The Good Behavior Games (GBG) intervention. Giving GBG is given to reduce the level of aggressive behavior of adolescents who emphasize rules in the class by giving rewards and punishments. The purpose of this study is to see that GBG can reduce aggressive behavior in students. Respondents in this study were 15 young students of SMP X according to the sample criteria who had high and moderate levels of aggressive behavior. This study used the experimental method of one group pre-test post-test design. There was a significant difference from the results of the pre-test and post-test of the respondents which showed Asymp.Sig (2-tailed) was 0.001, 0.001 <0.005 indicating a significant difference. The Good Behavior Games (GBG) is effective in reducing the level of aggressive behavior in Teenager. The findings of this study have implications for school teachers to use GBG in learning in order to reduce or overcome the occurrence of aggressive behavior in students.

Keywords


Aggressive Behavior; GBG; Teenager.

Full Text:

PDF

References


Abidin, Zainal. (2005). Penghakiman Massa. Jakarta: Accompli Publishing.

American Psychological Association. (2010). Publication manual of the American Psychological Association (6 ed.). Washington, DC: Author.

Barrish, H. H., Saunders, M., & Wolf, M. M. (1969). Good behavior game: Effects of individual contingencies for group consequences on disruptive behavior in a classroom. Journal of Applied Behavior Analysis, 2, 119–124. http://dx.doi.org/10.1901/jaba.1969.2-119

Bransford, J. D., Brown, A. L., & Cocking, R. R. (2005). How people learn: Brain, mind, experience and school. from https://www.nap.edu/catalog/9853/how-people-learn-brain-mind-experience-and-school-expanded-edition.

Berkowitz, L. (2003). Emotional Behavior (buku kesatu). Terjemahkan oleh Hartantni Waro Susiatni. Jakarta: Penerbit PPM.

Buss, A. H., & Perry, M. P. (1992). The aggression questionnaire. Journal of Personality and Social Psychology, 63(3) 452-459. doi=10.1037%2F0022-3514.63.3.452

Tobias, S., & Duffy, T. M. (Eds.). (2009). Constructivist instruction: Success or failure? New York, NY: Routledge.

Sahlberg, P. (2012). The most wanted: Teachers and teacher education in Finland. In L. Darling-Hammond & A. Lieberman (Eds.), Teacher education around the world: changing policies and practices. London: Routledge.

Schunk, D. H. (2012a). Learning theories an educational perspective. Boston, MA: Pearson Education, Inc.

Schunk, D. H. (2012b). Learning theories an educational perspective (E. Hamdiah & R. Fajar, Trans.). Yogyakarta: Pustaka Pelajar. (Original work published 2012).

Tabachnick, B. G., & Fidell, L. S. (2007). Using multivariate statistics (Fifth ed.). Needham Heights, MA: Allyn & Bacon.

Tingstrom, D. H., Sterling-Turner, H. E., & Wilczynski, S. M. (2006). The good behavior game: 1969-2002. Behavior modification, 30(2), 225-253. DOI: 10.1177/0145445503261165

Nurgiyantoro, B. & Efendi, A. (2017). Re-Actualization of Puppet Characters in Modern Indonesian Fictions of The 21st Century. 3L: The Southeast Asian Journal of English Language Studies. 23 (2), 141-153, from http://doi.org/10.17576/3L-2017-2302-11.

Retnowati, E., Fathoni, Y., & Chen, O. (2018). Mathematics Problem Solving Skill Acquisition: Learning by Problem Posing or by Problem Solving? Cakrawala Pendidikan, 37(1), 1-10, from doi: http://dx.doi.org/10.21831/cp.v37i1.18787.

Janssen, J., Kirschner, F., Erkens, G., Kirschner, P. A., & Paas, F. (2010). Making the black box of collaborative learning transparent: Combining process-oriented and cognitive load approaches. Educational Psychology Review, 22(2), 139-154. doi: 10.1007/s10648-010-9131-x.

Retnowati, E. (2012, 24-27 November). Learning mathematics collaboratively or individually. Paper presented at the The 2nd International Conference of STEM in Education, Beijing Normal University, China. Retrieved from http://stem2012.bnu.edu.cn/data/short%20paper/stem2012_88.pdf.

NCTM. (2000). Principles and standards for school mathematics. Reston, VA: Author.

Permendiknas 2009 No. 22, Kompetensi Dasar Pendidikan Pancasila dan Kewarganegaraan Sekolah Dasar Kelas I-VI.

Putri, Y., Tiatri, S., & Heng, P. H. (2020). Penerapan Program The Good Behavior Games (GBG) Untuk Meningkatkan Perilaku Prososial Pada Bystander. Jurnal Muara Ilmu Sosial, Humaniora, dan Seni. 4 (1):264-274.

Willis, Sofyan S. (2011). Remaja dan Masalahnya Mengupas Berbagai Bentuk Kenakalan Remaja, Narkoba, Free Sex


Article Metrics

Abstract view : 54 times | PDF view : 89 times

Refbacks

  • There are currently no refbacks.