COMIC MEDIA DEVELOPMENT IN ENGLISH LESSON
(1) Department of Educational Technology, Faculty of Science Education, Makassar State University
(2) Department of Educational Technology, Faculty of Science Education, Makassar State University
(*) Corresponding Author
Abstract
Keywords
Full Text:
PDFReferences
Ana, I. K. T. A. (2015). Teaching English For Young Learners Using A Digital Comic Strip. Jurnal Pendidikan Dan Pengajaran, 48(1–3), 71–79.
Besral. (2010). Pembelajaran bahasa inggris untuk anak-anak. Ta’dib, 13(1), 10–17.
Branch, R. M. (2009). Approach, Instructional Design: The ADDIE. In Department of Educational Psychology and Instructional Technology University of Georgia (Vol. 53, Issue 9).
Dasar, D. I. S. (2017). PENERAPAN MEDIA KOMIK PADA PEMBELAJARAN MATEMATIKA. 7(2), 111–117.
Dwijayani, N. M. (2019). Development of circle learning media to improve student learning outcomes. Journal of Physics: Conference Series, 1321(2), 171–187. https://doi.org/10.1088/1742-6596/1321/2/022099
Eveline, E., Ardiyati, T. K., & Dasilva, B. E. (2019). Development of Interactive Physics Mobile Learning Media for Enhancing Students ’ HOTS in Impulse and Momentum with Scaffolding Learning Approach. 5(2), 123–132.
Fatimah, A. S., Santiana, S., & Saputra, Y. (2019). Digital Comic: an Innovation of Using Toondoo As Media Technology for Teaching English Short Story. English Review: Journal of English Education, 7(2), 101. https://doi.org/10.25134/erjee.v7i2.1526
Ferdiansyah, H., Haling, A., & Nurhikmah, H. (2021). Pengembangan Multimedia Interaktif dalam Pembelajaran Simulasi dan Komunikasi Digital. Indonesian Journal of Learning Education and Counseling, 3(2), 148-155.
Fidiastuti, H. R., & Rozhana, K. M. (2016). Pengembangan Modul Matakuliah Mikrobiologi Melalui Biodegradasi Memanfaatkan Potensi Bakteri Indigen Developing Modul of Microbiology Subject Through Biodegradation By Using the Potencial of Indigen Bacteria. Jurnal Pendidikan Biologi Indonesia, 2(2), 125–132. https://media.neliti.com/media/publications/138585-ID-developing-modul-of-microbiology-subject.pdf
Habibi, M. (2019). PENGEMBANGAN BAHAN AJAR DAN LKS BERBASIS GENERATIVE MULTI-REPRESENTATION LEARNING ( GMRL ). 03(02), 341–350.
Hakim, L. (2018). Pengembangan Media Pembelajaran Pai Berbasis Augmented Reality. Lentera Pendidikan : Jurnal Ilmu Tarbiyah Dan Keguruan, 21(1), 59–72. https://doi.org/10.24252/lp.2018v21n1i6
Iii, J. O. B. (2018). The Practical Implications and Possibilities for Graphic Novels and Comic Books as a Component of the Literacy Experience : A Proposal. International Journal of Learning, Teaching and Educational Research, 17(11), 48–55.
Imran, M. C. (2022). Using BBC Web-Based Learning Courses to Improve Vocational High School (VHS) Students' Speaking Skill. EDULEC: EDUCATION, LANGUAGE AND CULTURE JOURNAL, 2(1), 94-100.
Jaina, M. F., & Siradjuddin, S. (2022). Improving Students’ Speaking Skill by Using Scripted Role Play at Class XI MIPA-2 Students of SMA Negeri 12 Makassar. EDULEC: EDUCATION, LANGUAGE AND CULTURE JOURNAL, 2(1), 55-66.
Lin, S. F., & Lin, H. S. (2016). Learning nanotechnology with texts and comics: the impacts on students of different achievement levels. International Journal of Science Education, 38(8), 1373–1391. https://doi.org/10.1080/09500693.2016.1191089
Megawati, F. (2012). Comic Strips:a Study on the Teaching of Writing Narrative Texts To Indonesian Efl Students. TEFLIN Journal, 23(2), 183–205. https://doi.org/10.15639/teflinjournal.v23i2/183-205
Muhson, A. (2010). Pengembangan Media Pembelajaran Berbasis Teknologi Informasi. Jurnal Pendidikan Akuntansi Indonesia, 8(2). https://doi.org/10.21831/jpai.v8i2.949
Muruganantham, G. (2015). Developing of E-content package by using ADDIE model. 1, 52–54.
Nurhikmah H, N. H., & Haling, A. (2017). The e-Learning Needs Analysis in Graduate Programs of Universitas Negeri Makassar. Journal of Educational Science and Technology, 3(3), 233-242.
Nurhikmah, H., Tahmir, S., Junda, M., & Bena, B. A. N. (2018, June). Blended Learning Media in Biology Classroom. In Journal of Physics: Conference Series (Vol. 1028, No. 1, p. 012027). IOP Publishing.
Nurhikmah H, N. H., Hakim, A., Muin, A., Hartoto, H., & Ramli, A. M. (2019). Define the Scope and Identify Learner Characteristics Computer Based Test (CBT) for Junior High School Students in Makassar.
Nurhikmah H, N. H., Gani, H., Pratama, M., & Wijaya, H. (2021). Development of an Android-based Computer Based Test (CBT) In Middle School. Journal of Education Technology, 5(2), 272-281.
Nurhikmah, H., Febriati, F., & Ervianti, E. (2021). The Impact of Computer Based Test and Students’ Ability in Computer Self-Efficacy on Mathematics Learning Outcomes. Journal of Education Technology, 5(4).
Nurhikmah H, N. H., Hakim, A., Kuswadi, D., Sulfianti, S., & Sujarwo, S. (2021). Developing Online Teaching Materials for Science Subject During Covid-19 Era. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 6(8), 1198-1206.
Nurhikmah, H., Aris, M., Arismunandar, A., Sujarwo, S., & Sukmawati, S. (2022). Development of Local Content Teaching Material for the History of Wajo. Journal of Innovation in Educational and Cultural Research, 3(2), 264-270.
Ravelo, L. C. (2013). The use of comic strips as a means of teaching history in the EFL class: Proposal of activities based on two historical comic strips adhering to the principles of CLIL. Latin American Journal of Content and Language Integrated Learning, 6(1), 1–19. https://doi.org/10.5294/laclil.2013.6.1.1
Ray, S. D. (2010). TRACE : Tennessee Research and Creative Exchange Developing Comic Book and Graphic Novel Collections in Libraries. The University of Tennessee, Knoxville.
Rezeki, R., & Ibrahim, M. (2022). The Teacher’s Strategies in Overcoming Students’ Speaking Problems at SMAN 1 Selayar. EDULEC: EDUCATION, LANGUAGE AND CULTURE JOURNAL, 2(1), 67-79.
Rokhayani, A., Ririn, A., & Utari, P. (2014). the Use of Comic Strips As an English Teaching Media for Junior High School Students. Language Circle - Journal of Language and Literature, 8(2), 143–149. https://doi.org/10.15294/lc.v8i2.3018
Sari, F., & Salam, U. (n.d.). Implementasi Pengembangan Media Komik Dalam Pembelajaran Bahasa Inggris Untuk Pemerolehan Membaca Recount Text. Jurnal Pendidikan Dan Pembelajaran Khatulistiwa, 1–13. https://jurnal.untan.ac.id/index.php/jpdpb/article/view/17916
Sasabone, L., & Jubhari, Y. (2021). The Implementation of English for Specific Purposes (ESP) in Improving Students Speaking Skill of UKI Paulus Makassar. EDULEC: EDUCATION, LANGUAGE AND CULTURE JOURNAL, 1(1), 1-8.
Silalahi, A. (2018). Development Research (Penelitian Pengembangan) dan Research & Development (Penelitian & Pengembangan) dalam Bidang Pendidikan/Pembelajaran. Seminar & Workshop Penelitian Desertasi Program Doktoral Pasca Sarjana, June, 1–13. https://doi.org/10.13140/RG.2.2.13429.88803/1
Suhono, S., & Sari, D. A. (2020). Developing Students’ Worksheet Based Educational Comic for Eleventh Grade of Vocational High School Agriculture. Anglophile Journal, 1(1), 29. https://doi.org/10.51278/anglophile.v1i1.78
Sujarwo, S., Akhiruddin, A., Salemuddin, M. R., Sabillah, B. M., & Sriwahyuni, S. (2019). The Application of Problem Solving Reasoning (PSR) in Improving Students’ Metacognitive at the Twelfth Grade Students of SMAN 19 Makassar. International Journal for Educational and Vocational Studies, 1(2), 138-141.
Sujarwo, S. (2020). Students’ Perceptions of Using Machine Translation Tools In the EFL Classroom. Al-Lisan, 6(2), 230–241. https://doi.org/10.30603/al.v6i2.1333
Sujarwo, S., Sukmawati, S., Akhiruddin, A., Ridwan, R., & Siradjuddin, S. S. S. (2020). An analysis of university students’ perspective on online learning in the midst of covid-19 pandemic. Jurnal Pendidikan Dan Pengajaran, 53(2), 125-137.
Sukmawati, S., & Nensia, N. (2019). The Role of Google Classroom in ELT. International Journal for Educational and Vocational Studies, 1(2), 142–145. https://doi.org/10.29103/ijevs.v1i2.1526
Sukmawati, S., Sujarwo, S., Soepriadi, D. N., & Amaliah, N. (2022). Online English Language Teaching in the Midst of Covid-19 Pandemic: Non EFL Students' Feedback and Response. Al-Ta lim Journal, 29(1), 62-69.
Widiyastuti, T., Slamet, S., & Kurniawan, S. B. (2021). Development of Science Comic Media Based on Local Culture Wisdom to Improve HOTS. 534, 120–126.
Article Metrics
Abstract view : 378 times | PDF view : 103 timesRefbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
IJ-ET (Indonesian Journal of Educational Technology)
Published : Department of Educational Technology,Postgraduate Program, State University of Makassar
Kampus Pascasarjana UNM: Jalan Bontolangkasa,Makassar
E-mail: [email protected]