Taking snake and ladder game to build the students vocabulary in Indonesian junior high school

Nikmawati Safruddin(1*),

(1) 
(*) Corresponding Author



Abstract


The objective of this research was to find out whether or not the use of snake and ladder game couldbuild up vocabulary of the second grade students of SMP UMI Makassar and to find out the students achievement after getting treatment through Snake and Ladder Game. This research employed quasi-experimental method which consisted of two groups (experimental and control group). The population was the second grade students of SMP UMI MAKASSAR which consisted of 112 students. The sample of this research was 45 students (control group consisted of 21 students and experimental group consisted of 24 students). The techniques of collecting data of this research were pretest, first posttest and second posttest. The data were analyzed through descriptive and inferential statistics.  The result of the study show that snake and ladder game could build up the vocabulary of students, it was shown by seeing the significant difference in vocabulary between the students who were taught by snake and ladder game and the students who were taught by teacher based learning.The findings showed that t-test value in posttest was significant (p < 0.05). The result of the first posttest to the second posttest was decrease. The different for experimental class was 7,92 and 10,1 for control class. Based on these results, the writer concluded that snake and ladder game gave a significant effect to improve students’ vocabulary and the students' retention to the vocabulary by using snake and ladder game was greater than by using teacher based learning

Full Text:

311-319

Article Metrics

Abstract view : 286 times | 311-319 view : 81 times

Refbacks

  • There are currently no refbacks.