PERANCANGAN ANIMASI 3D SEBAGAI MEDIA PENGENALAN KERAGAMAN PAKAIAN ADAT DAERAH DI INDONESIA

Noor Afela Salsabila(1*), Anung Rachman(2), Rendya Adi Kurniawan(3),

(1) Institut Seni Indonesia Surakarta
(2) Institut Seni Indonesia Surakarta
(3) Institut Seni Indonesia Surakarta
(*) Corresponding Author




DOI: https://doi.org/10.26858/tanra.v11i2.47979

Abstract


The diversity of Indonesian culture, such as regional traditional clothing, is a valuable cultural heritage and needs to be preserved. To introduce the diversity of traditional clothing, 3D animation videos can be an effective alternative educational medium. This design aims to create a short 3D animation video that introduces a variety of traditional Indonesian clothing, especially for elementary and junior high school students. This animation design method used is the (MDLC) method and combined with the modeling method (production-pipeline 3D animation) in making the characters. The result of this design is a short 3D animation video which after going through a perception test it is stated that this animation is quite effective and interesting as an educational medium and an introduction to various regional traditional clothes in Indonesia.

 

Keywords: 3D animation; Regional Traditional Clothing; Indonesia


Keywords


animation video

Full Text:

PDF

References


Adam Lake, C. M. (2000). Stylized Rendering Techniques For Scalable Real-Time 3D Animation. 13-19.

Atika Dwi Rahmawati, M. T. (2023). Pengembangan Animasi 3d “Kesuba” Untuk Meningkatkan Hasil Belajar Dan Nilai Karakter Peserta Didik Kelas IV MI Bahrul Ulum Surabaya. EDUKASIA: JURNAL PENDIDIKAN DAN PEMBELAJARAN /, 4(1), 326-330.

Bagaskoro, K. (2021). Perancangan Animasi 3D Punakawan Sebagai Media Edukasi dan Media Promosi Museum Wayang Kekayon. 1-15.

Binanto, I. (2010). Multimedia Digital-Dasar Teori dan Perkembangannya. Yogyakarta: ANDI.

Estefanie Aurelia Jacobus, D. J. (2022). PERANCANGAN ANIMASI 3D INTERAKTIF TENTANG PENGENALAN PAKAIAN KHAS KOTA MANADO. Jurnal Teknik Informatika, 17(2), 173-183.

Firdaus, N. (2022). btkp-diy.or.id: artikel: Animasi dalam Media Pembelajaran. Retrieved March 14, 2023, from https://btkp-diy.or.id/artikel/animasi-dalam-media-pembelajaran

I P Sari, F. C. (2020). Computer-based learning: 3D visualization and animation as content development for digital learning materials for traditional Indonesian cloth (Songket Palembang). Journal of Physics: Conference Series, 1-6.

Kontributor Pangkalpinang, H. D. (2022). Kompas.com: Regional: Pro Kontra Baju Adat Jadi Seragam Sekolah, Orangtua: Merepotkan, Enggak Semua Orangtua Mampu Beli. Retrieved March 14, 2023, from https://regional.kompas.com/read/2022/10/18/125055778/pro-kontra-baju-adat-jadi-seragam-sekolah-orangtua-merepotkan-enggak-semua?page=all#google_vignette

Nur Idzni Fakhriah HAJ1, B. I. (2021). PERANCANGAN ANIMASI SEBAGAI MEDIA PENGENALAN PAKAIAN DAN RUMAH ADAT SUKU MAKASSAR. TANRA: Jurnal Desain Komunikasi Visual Fakultas Seni dan Desain Universitas Negeri Makassar, 8(1), 51-54.

Rifqi Risandhy, M. F. (2020). Perancangan Film Animasi 2D & 3D Keanekaragaman Batik Indonesia . WARNARUPA (Journal of Visual Communication Design), 1(1), 28-37.


Article Metrics

Abstract view : 190 times | PDF view : 0 times

Refbacks

  • There are currently no refbacks.
';



Copyright (c) 2024 Tanra: Jurnal Desain Komunikasi Visual Fakultas Seni Dan Desain Universitas Negeri Makassar

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Alamat Redaksi / Tata Usaha:
Program Studi Desain Komunikasi
Fakultas Seni dan Desain
Universitas Negeri Makassar
Telp. (0411) 888524 Faks. (0411) 888524
Kampus Fakultas Seni dan Desain
Jl. Daeng Tata, Parang Tambung,
Makassar, Sulawesi Selatan

e-mail: jurnaldeskomvisunm@gmail.com

Lisensi Creative Commons
Jurnal TANRA  dilisensikan dengan  Lisensi Internasional Atribusi-Nonkomersial 4.0 Creative Commons .

Jurnal TANRA diindeks oleh