MENINGKATKAN MINAT BELAJAR DAN KETERAMPILAN SISWA MELALUI MEDIA PEMBELAJARAN BERBASIS PROJECT BASED LEARNING

Inanna Inanna(1*), Andi Tenri Ampa(2), Muh. Ihsan Said Ahmad(3), Ilyas Thamrin Tahir(4), Nurjannah Nurjannah(5), Alfiana Alfiana(6),

(1) Universitas Negeri Makassar
(2) Universitas Negeri Makassar
(3) Universitas Negeri Makassar
(4) Universitas Negeri Makassar
(5) Universitas Negeri Makassar
(6) Universitas Negeri Makassar
(*) Corresponding Author




DOI: https://doi.org/10.26858/pir.v7i3.64060

Abstract


Penelitian ini bertujuan untuk membuat media pembelajaran menggunakan aplikasi Canva untuk pembelajaran P5 (Proyek Profil Penguatan Siswa Pancasila) untuk meningkatkan minat belajar dan meningkatkan kreativitas belajar siswa. R&D (research and development) digunakan sebagai metode penelitian. Subyek penelitian ini adalah siswa Sekolah Menengah Pertama di kabupaten Bourne berjumlah 23 responden. Metode pengumpulan data dilakukan melalui observasi dan angket. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan berupa modul elektronik layak digunakanDiharapkan sekolah khususnya guru profesional dapat melakukan inovasi dengan menyediakan media pembelajaran yang interaktif dan inovatif.

This research aims to create learning media using the Canva application for P5 learning (Pancasila Student Strengthening Profile Project) to increase learning interest and increase student learning creativity. R&D (research and development) is used as a research method. The subjects of this research were class VII students of SMP Negeri 1 Ponre, Bourne Regency, totaling 23 respondents. Data collection methods were carried out through observation and questionnaires. The research results show that the learning media developed in the form of electronic modules is suitable for use, with the validation results of 86 media experts being in the "very feasible" category and 92% of the results of material experts being in the "very feasible" category. It is hoped that schools, especially professional teachers, can innovate by providing interactive and innovative learning media.


Keywords


Media Pembelajaran; Project Based Learning; Kreativitas Belajar Siswa; Learning Media; Project Based Learning; Student Learning Creativity

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References


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