A Conceptual Model of Analogue Gamification to Enhance Learners' Motivation and Attitude
(1) Universiti Selangor
(2) Universiti Selangor
(3) Universiti Selangor
(4) Universiti Selangor
(5) Universiti Selangor
(6) Open University Malaysia
(7) Universiti Selangor
(*) Corresponding Author
DOI: https://doi.org/10.26858/ijole.v5i2.18229
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