TECHNOLOGICAL INNOVATION OF LEARNING MOBILE-BASED LEARNING

Herlinah Herlinah(1*), Baso Habibi(2),

(1) 
(2) 
(*) Corresponding Author



Abstract


The purpose of this study is to develop a software application m-learning with a focus on the development of m-Learning application features to accommodate all teaching and learning activities in the classroom. Generally speaking, the study activities referred to in this study are virtual communication between faculty and students, award to student assessment, process of tasks by students in an interactive and feedback on student progress assessment by the lecturer,  as well as view  student assessment results and so forth.The method used is a method of research and development (research and development), with the design of the chosen development is a model of Dick and Carey. The primary outcome will be generated in this study a software product development, it is in the process of media development will be equipped with special methods of software development using the Software Development Life Cycle (SDLC) with Waterfall-based model. The research result is the development of SDLC design to determine the courses, Analysis needs functional and non-functional requirements, the development process of the draft with the analysis of learning conditions, descriptive qualitative analysis, as well as development steps. The design results in the form of development with Waterfall Model Testing media expert, content expert Testing, Testing small groups, field trials. Interface design results in the form of accommodation throughout the teaching and learning activities in the classroom include the presentation of the material, discussion, assessment processes and virtual communications faculty and students

Keyword: Models, Applications, Mobile Learning, development, feature

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