Comic Media on Arabic Language Learning Speaking Skills: The Analysis of Students’ Creative Thinking

Azzah Saniyyah(1*), Al Lastu Nurul Fatim(2), Musdalifah Musdalifah(3), M. Abdul Hamid(4),

(1) Universitas Islam Negeri Maulana Malik Ibrahim Malang
(2) Universitas Islam Negeri Maulana Malik Ibrahim Malang
(3) Universitas Islam Negeri Maulana Malik Ibrahim Malang
(4) Universitas Islam Negeri Maulana Malik Ibrahim Malang
(*) Corresponding Author




DOI: https://doi.org/10.26858/eralingua.v8i2.64940

Abstract


Abstract. The active involvement of students when learning Arabic language speaking skills using comic media has implicitly raised and produced the process of creative thinking ability. The creative thinking ability produced by students during the learning process can be reviewed in more detail based on its aspects. According to Guilford, this study aims to reveal the utilization of comic media for Arabic speaking skills to improve creative thinking. This study includes qualitative research using a case study design with a type of single case instrument that produces descriptive data. The descriptive data was collected by 1) observation of the learning process, 2) distribution of observation results and their classification on Guilford's creative thinking ability, and 3) data disclosure and reporting. The selection of participants used a purposive sampling technique on 32 ninth-grade students.  Using the interactive model for analysis technique by identifying comic media developed and implemented to describe and classify all learning activities from speaking skills to creative thinking ability based on Guilford's theory. The study's findings show that four different comic activities, all of which improve students' ability for creative thought when learning to speak Arabic, namely: a) dialog, including associational fluency, expressional fluency, and originality; b) survey, including associational fluency, ideational fluency, and spontaneous flexibility; c) development of description, featuring associational fluency, ideational fluency, and spontaneous flexibility; d) storytelling, including ideational fluency, expressional fluency, and originality. Using students' imaginations and experiences employing comics as a teaching tool for speaking skills can enhance and promote creative thinking.  This creative thinking during Arabic language learning has created active student engagement to communicate actively and confidently, driving the improvisation of speaking skills.

Keywords: Arabic Speaking Skills, Comic Media, Creative Thinking


Full Text:

PDF

References


Al-Busaidi, F. Y. (2019). “The Words Disappeared When Faced with Real Life Situations”: Communication Difficulties of Non-Native Speakers of Arabic in the Sultanate of Oman. International Journal of Education, 11(2). https://doi.org/https://doi.org/10.5296/ije.v11i2.14616

Almelhes, S. A. (2024). Gamification for Teaching The Arabic Language to Non-Native Speakers: A Systematic Literature Review. Frontiers in Education, 9. https://doi.org/https://doi.org/10.3389/feduc.2024.1371955

Badriah, B. (2017). The Use of Comics to Allow Creativity and Promote Higher Order Thinking Skills. Journal of English Language Learning, 1(1).

Berger, M., Christoph, N., & Michael, G. (2023). Strategies for Learning Arabic from Home at Islamic Boarding Schools During the Covid-19 Pandemic. Journal Internasional of Lingua and Technology, 2(2), 128–143. https://doi.org/https://doi.org/10.55849/jiltech.v2i2.241

Calafato, R., & Gudim, F. (2022). Comics as a Multimodal Resource and Students’ Willingness to Communicate in Russian. Journal of Graphic Novels and Comics, 13(2), 270–286. https://doi.org/https://doi.org/10.1080/21504857.2021.1951788

Farinella, M. (2018). The Potential of Comics in Science Communication. JCOM: Journal of Science Communication, 17(01). https://doi.org/https://doi.org/10.22323/2.17010401

Febriani, M., Prasandha, D., Utami, S. P. T., Setyaningsih, N. H., Yuniawan, T., & Sugiarto, E. (2021). The Online Comic Development of Indonesian Folklore as a Literature Learning Media for Millennials. IOP Conference Series: Materials Science and Engineering. https://doi.org/10.1088/1757-899X/1098/3/032015

Fernando, & Aminatun, D. (2021). Students’ Perspective Toward The Use of Digital Comic in Learning Writing Skill. JELTL: Journal of English Language Teaching and Learning, 2(2), 90–94. https://doi.org/https://doi.org/10.33365/jeltl.v2i2.1157

Guilford, J. P. (1957). Creative Abilities in The Arts. Psychological Review, 64(2), 110–118. https://doi.org/https://doi.org/10.1037/h0048280

Hobri, Adeliyanti, S., Fatekurrahman, M., Wijaya, H. T., Oktavianingtyas, E., Putri, I. W. S., & Ridlo, Z. R. (2021). E-Comic Mathematics Based on STEAM-CC and its Effect on Students Creative Thinking Ability. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1839/1/012036

Hon, A. H. Y., & Leung, A. S. M. (2011). Employee Creativity and Motivation in the Chinese Context: The Moderating Role of Organizational Culture. Cornell Hospitality Quarterly, 52(2), 125–134. https://doi.org/10.1177/1938965511403921

Huh, K. (2016). Visual Thinking Strategies and Creativity in English Education. Indian Journal of Science and Technology, 9(1), 1–6. https://doi.org/10.17485/ijst/2016/v9iS1/109885

Kaet, P. O., Bouk, E., & Pale, E. S. (2023). Implementation of Storytelling Technique to Improve Speaking Skill. IJOEEL: International Journal of English Education & Linguistics, 5(1). https://doi.org/https://doi.org/10.33650/ijoeel.v5i1.5883

Kohnke, L. (2019). Using Comic Strips to Stimulate Student Creativity in Language Learning. TESOLJournal, 10(2). https://doi.org/https://doi.org/10.1002/tesj.419

Kusumaningrum, V., Prihatin, J., & Waluyo, J. (2021). Effectiveness of Textbook with Brain-Based Learning Approach Accompanied by Comic Strips of Life Organization Materials to Improve Creative Thinking Ability of Junior High School Students. International Journal of Advanced Research, 9, 556–563.

Li, K.-C., Chang, M., & Wu, K.-H. (2020). Developing a Task-Based Dialogue System for English Language Learning. Education Sciences, 10(11), 306. https://doi.org/https://doi.org/10.3390/educsci10110306

Liu, G., Zhang, S., Zhang, J., Lee, C., Wang, Y., & Brownell, M. (2013). Autonomous Motivation and Chinese Adolescents’ Creative Thinking: The Moderating Role of Parental Involvement. Creativity Research Journal, 25(4), 446–456. https://doi.org/https://doi.org/10.1080/10400419.2013.843401

Lo, P., Lyu, Y.-P., Chen, J. C., Lu, J.-L., & Stark, A. J. (2021). Measuring the Educational Value of Comic Books from the School Librarians’ Perspective: A Region-Wide Quantitative Study in Taiwan. Journal of Librarianship and Information Science, 54(1), 16–33. https://doi.org/https://doi.org/10.1177/0961000620983430

Miles, M. B., Huberman, A. M., & Saladana, J. (2014). Qualitative Data Analysis A Methods Sourcebook Edition 3. Sage.

Mumford, M. D. (2001). Something Old, Something New: Revisiting Guilford’s Conception of Creative Problem Solving. Creativity Research Journal, 13(3–4), 267–276. https://doi.org/https://doi.org/10.1207/S15326934CRJ1334_04

Nugroho, A., Salija, K., Nur, S., Abdullah, & Aeni, N. (2023). The Use of Dialogue-Games toward English-Speaking Ability of German Language Students. Celebes Journal of Language Studies, 3(2), 387–396. https://doi.org/https://doi.org/10.51629/cjls.v3i2.166

OECD. (2019). PISA 2021 Creative Thinking Framework (Third Draft).

Ogier, S., & Ghosh, K. (2018). Exploring Student Teachers’ Capacity for Creativity Through The Interdisciplinary Use of Comics in The Primary. Journal of Graphic Novels and Comics, 9(4), 293–309. https://doi.org/https://doi.org/10.1080/21504857.2017.1319871

Pakpahan, E. I. S., & Sinaga, B. (2023). The Application of Comic-Based Learning Assisted by Pixton to Improve Mathematical Creative Thinking Skill of Class IX SMPN 8 Percut Sei Tuan. AJAE: Asian Journal of Applied Education, 2(3), 471–480. https://doi.org/https://doi.org/10.55927/ajae.v2i3.5004

Paneerselvam, A., & Mohamad, M. (2019). Learners’ Challenges and English Educators’ Approaches in Teaching Speaking Skills in an ESL Classroom: A Literature Review. Creative Education, 10(13), 3299–3305. https://doi.org/10.4236/ce.2019.1013253

Ranieri, M. (2019). Creativity and Media Production in Schools. The International Encyclopedia of Media Literacy. https://doi.org/https://doi.org/10.1002/9781118978238.ieml0132

Rooij, A. de. (2023). Internal Dialogue, Creative Potential, and Creative Achievement. Imagination, Cognition and Personality, 43(2), 105–128. https://doi.org/10.1177/02762366231173608

Rutta, C. B., Schiavo, G., Zancanaro, M., & Rubegni, E. (2021). Comic-Based Digital Storytelling for Content and Language Integrated Learning. Educational Media International, 58(1), 21–36. https://doi.org/https://doi.org/10.1080/09523987.2021.1908499

Samarawickrama, C., Lenadora, D., Ranathunge, R., Silva, Y. De, Perera, I., & Welivita, K. (2023). Comic Based Learning for Students with Visual Impairments. International Journal of Disability, Development and Education, 70(5), 769–787. https://doi.org/https://doi.org/10.1080/1034912X.2021.1916893

Setiarini, D. P., Kuntoro, Pawestri, R., & Aimanah, U. (2021). Educational Comics in Text-Based Learning to Develop Speaking Skills for Elementary School Students. ICONESS: International COnference on Social Sciences. https://doi.org/http://dx.doi.org/10.4108/eai.19-7-2021.2312480

Smare, Z. (2022). The Need to Engage Students’ Creative Thinking in Language Learning Classes. TESOL and Technology Studies, 3(2), 18–33. https://doi.org/https://doi.org/10.48185/tts.v3i2.644

Sou, G. (2023). Wiley Lecture 2022. Communicating Climate Change With Comics: Life Beyond Apocalyptic Imaginaries. Geographical Research, 61(3), 320–332. https://doi.org/https://doi.org/10.1111/1745-5871.12592

Suseno, E. (2020). Teaching Grammar to Young Learners Using Comic Strips and GTM and The Impact on Their Speaking Skills. Jurnal Pendidikan Bahasa Inggris Indonesia, 8(2), 19–30. https://doi.org/https://doi.org/10.23887/jpbi.v8i2.3034

Tabieh, A. A. S., Al-Hieh, M. M., Afifa, H. M. J. A., & Abuzagha, H. Y. (2021). The Effect of Using Digital Storytelling on Developing Active Listening and Creative Thinking Skills. European Journal of Educational Research, 10(1), 13–21. https://doi.org/https://doi.org/10.12973/eu-jer.10.1.13

Victorovich, A., & Bukovsky, S. L. (2021). Creative Thinking as Methodical Category of Foreign Language Learning. International Linguistic Science and Practice Conference “Methods of Teching Foreign Language 2.0: Real vs. Virtual,” 6. https://doi.org/https://doi.org/10.1051/shsconf/202112701019

Wati, L., Maysuroh, S., Wahyuni, S., Yusri, A., & Hindri, N. (2021). Toondoo Comic in Teaching Speaking (A Pre-Experiment Research). JPPI: Jurnal Penelitian Pendidikan Indonesia, 7(1), 43–47. https://doi.org/https://doi.org/10.29210/02021758

Wijaya, E. A., Suwastini, N. K. A., Adnyani, N. L. P. S., & Adnyani, K. E. K. (2021). Comic Strips for Language Teaching: The Benefits and Challenges According to Recent Research. Eternal: English, Teaching, Learning, and Research Journal, 7(1), 230–248. https://doi.org/https://doi.org/10.24252/Eternal.V71.2021.A16

Yin, R. K. (2012). Studi Kasus: Desain & Metode. PT Raja Grafindo Persada.

Yulianto, A., & Ellianawati. (2021). The Effectiveness of Integrated Comic Electronic Media Islamic Values on Students’ Creative Thinking Abylity. Jurnal Penelitian Pendidikan IPA, 7(Speciallissue), 346–350. https://doi.org/https://doi.org/10.29303/jppipa.v7iSpecialIssue.1033

Zarvianti, E., & Sahida, D. (2020). The Development of Physical Comics Handout Problem Based Learning to Improve Students’ Creative Thinking Skills in Straight Motion Students. Journal of Educational and Learning Studies, 3(2), 90–97. https://doi.org/https://doi.org/10.29303/jppipa.v7iSpecialIssue.1033


Article Metrics

Abstract view : 160 times | PDF view : 1 times

Refbacks

  • There are currently no refbacks.


Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

 

Flag Counter

 

Eralingua has been indexed by: