Pengembangan Media Belajar Literasi Digital Berbasis Game Edukasi untuk Siswa Kelas 2 SD

Dina Salsabella Utami(1*), Agustina Tyas Asri Hardini(2),

(1) Program Studi Pendidikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Kristen Satya Wacana
(2) Program Studi Pendidikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Kristen Satya Wacana
(*) Corresponding Author




DOI: https://doi.org/10.26858/jkp.v5i2.20162

Abstract


The purpose of this study is to increase the interest in reading from the problem of low interest in reading in grade 2 elementary students, with several factors of problems from low interest in reading and low reading skills of students are still lacking, the rise of types of entertainment such as playing games and watching TV so as to influence the attention of students choosing not to read. Researcher develop digital literacy learning media based on educational games by developing students to be able to play puzzles and read. With the media design created by Researcher, namely the collaboration between writing, images, and sounds, it is very important in communication and conveying messages to students, if students still do not know the word, they can see pictures and sounds that can help children in visualizing stories in reading. Researcher designed this media so that students can be interested and motivated and more enjoyable in digital literacy. Researcher used a type of development research (R&D) and a qualitative descriptive approach to percentage. For data analysis techniques that have been conducted consists of preliminary studies, product development, validity tests and conclusion drawing. The results of this study after analysis of the data of the assessment of material expert validation test by 100% and media experts by 84.2%, with the results have been qualified and eligible to be tested after improvement according to the advice of experts.


Keywords


Learning media; Digital literacy; Interest in reading

Full Text:

PDF

References


Abd Kadir.(2021). Pengaruh Penerapan Media Video Terhadap Hasil Belajar Menulis Puisi Siswa Sekolah Dasar Inpres 6/75 Kabupaten Bone. JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan, 5(1), 167–174. https://ojs.unm.ac.id/JIKAP/article/view/16798

Dewi Syarifah, I. (2019). Pengembangan Bahan Ajar Interaktif Dengan Game Edukasi Bermuatan Literasi Dan Penguatan Pendidikan Karakter Materi Spldv Untuk Siswa SMP Kelas VIII. Riset.Unisma.Ac.Id, 14(9). http://www.riset.unisma.ac.id/index.php/jp3/article/view/3944

Kependidikan, S. A.-J. P. J. I. I., & 2021, undefined. (n.d.). Pengembangan Perangkat Pembelajaran Matematika Berbantuan Media Cabri Untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa Kelas V Sekolah. 103.76.50.195. Retrieved April 12, 2021, from http://103.76.50.195/JIKAP/article/view/17471

Masitoh, S. (2018). Blended Learning Berwawasan Literasi Digital Suatu Upaya Meningkatkan Kualitas Pembelajaran dan Membangun Generasi Emas 2045. Proceedings of the ICECRS, 1(3). https://doi.org/10.21070/picecrs.v1i3.1377

Mawardi, M. (2014). Model Desain Pembelajaran Konsep Dasar PKn Berbasis Belajar Mandiri Menggunakan Moodle. Kab. Semarang. Widya Sari Press.

Pembinaan, D., Dasar, S., Jenderal, D., Dasar, P., Menengah, D., Pendidikan, K., & Kebudayaan, D. (2016). Gerakan Literasi Sekolah Di Sekolah Sekolah Dasar. Jakarta: Direktorat Pembinaan Sekolah Dasar

Rahmat, A. S. (2017). Games Book sebagai Media Peningkatan Minat Baca pada Pembelajaran Bahasa Indonesia SD Kelas Tinggi Leaf Identification View project Pengaruh Model Pembelajaran Inquiry Berbantuan Media Games Book terhadap Hasil Belajar IPS dan Keterampilan Sosial Siswa SD View project. Article in The Elementary School Journal. https://doi.org/10.17509/ijpe.v1i1.7494

Setyaningsih, R., Prihantoro, E., Darussalam Gontor, U., Gunadarma, U., & Raya Siman, J. (n.d.). MODEL PENGUATAN LITERASI DIGITAL MELALUI PEMANFAATAN E-LEARNING.

Sukmadinata. 2016. Metode Penelitian Pendidikan. Bandung: Remaja Rosdakarya.

Sundayana, R. (2013) Media Pembelajaran Sekolah Dasar . Bandung: Alfabeta.

Teori Belajar dan Pembelajaran di Sekolah Dasar - Dr. Ahmad Susanto, M.Pd. - Google Buku. (2013). Retrieved April 12, 2021, from https://books.google.co.id/books?id=IeVNDwAAQBAJ&printsec=frontcover#v=onepage&q&f=false

UNDANG-UNDANG REPUBLIK INDONESIA NOMOR 20 TAHUN 2003 TENTANG SISTEM PENDIDIKAN NASIONAL. (2003). Retrieved April 12, 2021, from https://simpuh.kemenag.go.id/regulasi/uu_20_03.pdf


Article Metrics

Abstract view : 3178 times | PDF view : 692 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Dina Salsabella Utami

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Dipublikasikan oleh

Program Studi Pendidikan Sekolah Dasar Kampus VI UNM Bone

Universitas Negeri Makassar

Jalan Sudirman Watampone.

Hubungi 085299249197

Email: neysaamran@yahoo.co.id

 

JIKAP Terindex:

                   

   

Lisensi Creative Commons
JIKAP dilisensikan di bawah Lisensi Internasional Creative Commons Attribution-NonCommercial 4.0 .

                           Dedicated to:

 


Lihat Statistik Saya