Development of Interactive Video Based Powerpoint Media In Mathematics Learning
(1) Universitas Muhammadiyah Sorong
(2) Universitas Muhammadiyah Sorong
(3) Universitas Muhammadiyah Sorong
(4) Universitas Muhammadiyah Sorong
(5) Universitas Muhammadiyah Sorong
(6) Universitas Muhammadiyah Sorong
(*) Corresponding Author
DOI: https://doi.org/10.26858/est.v6i2.13179
Abstract
This study aims to determine the effectiveness and practicality of interactive video-based PowerPoint media implemented in learning. This research and development phase refers to the Research and Development (R&D) method. The assessment instruments consist of: (1) Validity instruments in the form of validity assessment instruments based on interactive video PowerPoint media; (2). Practicality instruments in the form of questionnaires for teacher and student responses to interactive video-based PowerPoint media; and (3) Effectiveness instruments in the form of observations of learning outcomes and student learning outcomes. Based on data analysis, obtained an average level of media validity of 3.99 and included in the valid criteria. Also, the practicality test results are seen from the teacher's response to learning by 4.4 and the response of students by 3.46 with practical criteria. This is supported by the results of students' learning tests on the use of interactive video-based PowerPoint media with an average score of students learning outcomes of 70.29. Therefore, it can be concluded that the interactive video-based PowerPoint media developed is effective and practical in the implementation of learning. On the other hand, the development of this media focuses on the concept of integrated learning video learning using PowerPoint and concentrates on interactive learning.
Keywords
Full Text:
PDFReferences
Abdulkarim, A., Ratmaningsih, N., & Anggraini, D. N. (2018). Developing civicpedia as a civic education E-learning media to improve students’ information literacy. Journal of Social Studies Education Research, 9(3), 45–61. https://doi.org/10.17499/jsser.32139
Aditya, P. T. (2018). Pengembangan Media Pembelajaran Matematika Berbasis Web Pada Materi Lingkaran Bagi Siswa Kelas Viii. Jurnal Matematika Statistika Dan Komputasi, 15(1), 64. https://doi.org/10.20956/jmsk.v15i1.4425
Anang. (2015). Pengembangan Keprofesian berkelanjutan dan Penelitian tindakan kelas bagi guru. In Bandung: PT Refika Aditama.
Astra, I. M., Nasbey, H., & Nugraha, A. (2015). Development of an android application in the form of a simulation lab as learning media for senior high school students. Eurasia Journal of Mathematics, Science and Technology Education, 11(5), 1081–1088. https://doi.org/10.12973/eurasia.2015.1376a
Djamarah, S. B. (2018). Psikologi belajar. In Jakarta: Rineka Cipta.
Faturrahman, M., Ibrahim, Kahar, M. S., Arsyad, R., & Rawi, R. D. P. (2018). Development of Learning Media Based on MOODLE Integrated with Blended Learning in Mathematic Learning Process at SMA Muhammadiyah Al-Amin Sorong. IOP Conference Series: Earth and Environmental Science, 175(1). https://doi.org/10.1088/1755-1315/175/1/012202
Febliza, A., & Okatariani, O. (2020). The Development of Online Learning Media by Using Moodle for General Chemistry Subject. Journal of Educational Science and Technology (EST), 6(1), 40. https://doi.org/10.26858/est.v6i1.12339
Greenhow, Christine; & Lewin, C. (2016). Social media and education: reconceptualizing the boundaries of formal and informal learning. Journal Learning, Media and Technology, 41(1), 6–30. https://doi.org/https://doi.org/10.1080/17439884.2015.1064954
Gustina, E., & Wibowo, M. (2020). Improving Knowledge and Changing Health Attitude among Teenagers through Digital Media Flipbook. Journal of Educational Science and Technology (EST), 6(1), 15. https://doi.org/10.26858/est.v6i1.12136
Hala, Y. (2015). Pengembangan Perangkat Pembelajaran Biologi Berbasis Pendekatan Saintifik Pada Konsep Ekosistem Bagi Siswa Sekolah Menengah Pertama. Journal of Educational Science and Technology (EST), 1(3), 85–96. https://doi.org/10.26858/est.v1i3.1825
Horbi. (2009). Metodogi Penelitian dan Pengembangan (Development and Research) (Aplikasi Pada Penelitian Pendidikan Matematika). In Jamber : FKIP Universitas Jember.
Isnaningsih, A., & Bimo, D. S. (2013). Penerapan lembar kegiatan siswa (LKS) discovery berorientasi keterampilan proses sains untuk meningkatkan hasil belajar IPA. Jurnal Pendidikan IPA Indonesia, 2(2), 136–141. https://doi.org/10.15294/jpii.v2i2.2714
Jalil, M. (2016). Pengembangan Pembelajaran Model Discovery Learning Berbantuan Tips Powerpoint Interaktif Pada Materi Interaksi Makhluk Hidup Dengan Lingkungan. Refleksi Edukatika, 6(2), 130–137. https://doi.org/10.24176/re.v6i2.604
Kahar, M. S., Fathurrahman, M., Amri, I., Pristianto, H., & Ibrahim. (2018). Development of Cavendish Balance of Aids Based on Blender Application in Learning Physics. IOP Conference Series: Earth and Environmental Science, 175(1), 0–5. https://doi.org/10.1088/1755-1315/175/1/012210
Kahar, M S. (2017). Analisis Minat Belajar Mahasiswa Terhadap Penggunaan Alat Peraga Neraca Cavendish. SEJ (Science Education Journal), 1(2), 73. https://doi.org/10.21070/sej.v1i2.1177
Kahar, Muhammad Syahrul, Wekke, I. S., Ibrahim, I., Amri, I., & Pristianto, H. (2019). Students’ profile of science process in conducting physics practicum. AIP Conference Proceedings, 2081(October). https://doi.org/10.1063/1.5094024
Kusumawati, I., Kahar, M. S., Khoiri, A., & Mursidi, A. (2019). Differences analysis understanding the concept of students between the three islands (Java, Kalimantan, Papua) through multiple representations approaches to the material of Time Dilation. Journal of Physics: Conference Series, 1153(1), 7–11. https://doi.org/10.1088/1742-6596/1153/1/012145
Marfuah, S., Zulkardi, Z., & Aisyah, N. (2016). Pengembangan Media Pembelajaran Menggunakan Powerpoint Disertai Visual Basic for Application Materi Jarak Pada Bangun Ruang Kelas X. Jurnal Gantang, 1(1), 45–53. https://doi.org/10.31629/jg.v1i1.5
Maulana, I. T. (2017). Pengembangan Media Pembelajaran CD Interaktif Mata Diklat Jaringan Dasar. Indonesian Journal of Computer Science, 6(1), 96–108.
Munadi, Y. (2013). Media Pembelajaran: Sebuah Pendekatan Baru. In Jakarta: Referensi.
Munir. (2012). Mulmedia Konsep dan Aplikasi dalam Pendidikan. In Bandung: Alfabeta.
Prasetyo, F. (2018). Pengembangan Multimedia Interaktif Berbasis Powerpoint 2016 Pada Subtema 1 Manusia Dan Lingkungan Di Kelas V Sekolah Dasar. In Skripsi.
Puji, K., Gulo, F., & Ibrahim, A. (2015). Pengembangan Multimedia Interaktif Untuk Pembelajaran Bentuk Molekul Di Sma. Jurnal Penelitian Pendidikan Kimia: Kajian Hasil Penelitian Pendidikan Kimia, 1(1), 59–65.
Rohman, N., & Mulyanto, B. (2010). Membangun Aplikasi Game Edukatif Sebagai Media Belajar Anak-Anak. Jurnal Computech & Bisnis, 4(1), 53–58.
Sefriani, R., Wijaya, I., Menrisal, M., & Dewi, M. (2020). Testing Of The Validity of Interactive Learning Module on Creative and Entrepreneurs Learning Products. Journal of Educational Science and Technology (EST), 6(1), 73. https://doi.org/10.26858/est.v6i1.10277
Sugiyono. (2010). Metode Penelitian Kuantitatif Kualitatif dan R&D. In Bandung: Alfabeta.
Suprapti, E. (2016). Pengembangan Perangkat Pembelajaran Matematika Model Kooperatif Tipe STAD dengan Media Powerpoint Ispring pada Materi Jajargenjang, Layang-Layang dan Trapesium di Kelas VII SMP. MUST: Journal of Mathematics Education, Science and Technology, 1(1), 57. https://doi.org/10.30651/must.v1i1.98
Widada. (2010). Mudah Membuat Media Pembelajaran Multimedia Interaktif untuk Guru dan Profesional. In Yogyakarta: Pustaka Widyatama.
Zhang, Xi; Gao, Yang; Yan, Xiangda; de Pablos, Ordóñez Patricia; Sun, Yongqiang; Caod, X. (2015). From e-learning to social-learning: Mapping development of studies on social media-supported knowledge management. Computers in Human Behavior, 51(B), 803–811. https://doi.org/https://doi.org/10.1016/j.chb.2014.11.084
Zubair, S. (2015). Pengembangan Media Pembelajaran Berbasis Software Macromedia Flash 8 dan Power Point Pada Materi Pokok Asam Basa. Jurnal Pendidikan Fisika, 3(2), 130–136.
Zulkarnain, A. D., & Jatmikowati, T. . (2018). Pengembangan Media Pembelajaran Berbantuan Adobe Flash CS6 Berbasis Android Pokok Bahasan Segitiga. Jurnal Gammath, 3(1), 49–57. https://doi.org/10.21274/jtm.2018.1.1.65-76
Article Metrics
Abstract view : 1522 times | PDF view : 2 timesRefbacks
- There are currently no refbacks.
Copyright (c) 2020 Zakiyah Anwar, Muhammad Syahrul Kahar, Rais Dera Pua Rawi, NurJannah Nurjannah, Hermanto Suaib, Febrianti Rosalina
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Editorial Office
Journal of Educational Science and Technology
Graduate Program Universitas Negeri Makassar
Jl Bonto Langkasa Gunungsari Baru Makassar, 90222 Kampus PPs UNM Makassar Gedung AD Ruang 406 Lt 4, Indonesia | |||||
jurnalestunm@gmail.com | est.journal@unm.ac.id | |||||
https://ojs.unm.ac.id/JEST/index | |||||
085299898201 (WA) | |||||
EST Index by: