The Application of the Jigsaw Cooperative Learning Model to Improve Student Learning Outcomes in Class V Thematic Learning

Nurhaedah Nurhaedah(1), Bhakti Prima Findiga Hermuttaqien(2*), Lale Ziyadati Rahma Salsabila(3),

(1) Universitas Negeri Makassar
(2) Universitas Negeri Makassar
(3) Universitas Negeri Makassar
(*) Corresponding Author




DOI: https://doi.org/10.26858/ijest.v3i2.47760

Abstract


This study aims to describe learning outcomes in thematic learning for Class V SDN Borongkanang Kec. Bontonompo Kab. Gowa. The focus of this research is the application of the Jigsaw Cooperative learning model and student learning outcomes in thematic learning. The approach used in this research is a qualitative approach with this type research, namely Classroom Action Research which consists of 2 cycles and each cycle consists of 2 meetings. The data analysis used is descriptive qualitative analysis. The results of the study show that there is an increase in the quality of learning, both in teacher-teaching activities and student learning activities as well as student learning outcomes. The results of observations of teacher teaching activities and student learning activities in cycle I were still in the poor category, while in cycle II there was an increase in the good category. The results showed that there was an increase in student learning outcomes in thematic learning through the application of the Jigsaw cooperative learning model. The test results of cycle I mean that the average student score has not reached the KKM that has been determined, while in cycle II there has been an increase where the average student score has met the KKM that has been determined. The conclusion of this study is that the application of the Jigsaw Cooperative learning model can improve student learning outcomes in thematic learning class V SDN Borongkanang Kec. Bontonompo Kab. Gowa.


Full Text:

PDF

References


Dakhi, A. S. (2020). Peningkatan Hasil Belajar Siswa. Jurnal Education and Development, 8(3), 350–361. https://doi.org/10.36418/japendi.v1i3.33

Diyanah, I., & Atok, A. R. Al. (2021). Peningkatan Kemampuan Berpikir Kritis Siswa Melalui Model Pembelajaran Kooperatif Tipe Jigsaw dengan Media Game Monopoli. Jurnal Ilmiah Pendidikan Pancasila Dan Kewarganegaraan, 6(1), 201. https://doi.org/10.17977/um019v6i1p201-209

Hindarwati, M., Setiyanto, D., & Hajron, K. H. (2020). Upaya Meningkatkan Hasil Belajar Siswa Melalui Model Kooperatif Learning Type Jigsaw Pada Siswa Kelas IV. Prosiding Konferensi Ilmiah Dasar, 3, 467–474. http://jurnal.primagraha.ac.id/index.php/jp3m/article/view/54

Husnah, Nurhaedah, & Hamka, M. (2022). Meningkatkan Hasil Belajar Melalui Model Pembelajaran Cooperative Learning Pada Siswa Kelas II SDN No.39 Centre Palleko. Pinisi Journal PGSD, 39, 2798–9097.

Kahar, M. S., Anwar, Z., & Murpri, D. K. (2020). Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Peningkatan Hasil Belajar. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 9(2), 279–295. https://doi.org/10.24127/ajpm.v9i2.2704

Kusumah. Dwitagama. (2011). Mengenal Penelitian Tindakan (Edisi: 2). PT. Indeks.

Lubis, M. A. (2018). Pembelajaran Tematik di SD/MI Pengembangan Kurikulum 2013. In Samudra Biru (Vol. 7, Issue 6). http://www.ncbi.nlm.nih.gov/pubmed/26849997%0Ahttp://doi.wiley.com/10.1111/jne.12374

Lubis, N. A., & Hasrul Harahap. (2014). Pembelajaran Kooperatif Tipe Jigsaw. Jurnal As-Salam, 1(1), 67–84.

Lutfia, W., & Muhammadi. (2022). Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Hasil


Article Metrics

Abstract view : 57 times | PDF view : 9 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Lale Ziyadati Rahma Salsabila, Nurhaedah Nurhaedah, Bhakti Prima Findiga Hermuttaqien

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

International Journal of Elementary School Teacher

ISSN 2776-6233 (online)
Email: [email protected]

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Start Counter